Returning to the roots of the franchise also means that Call of Duty: WWII is abandoning some of the more prominent gameplay elements found today.
Speaking with Polygon in a recent interview, Sledgehammer Games revealed that this year’s installment will be removing the automatic health regeneration system. It is important to note that the original Call of Duty title had players picking up Medical Kits to regain back their health. The automatic health regeneration element was only introduced with Call of Duty 2 in 2005, and has remained with the series as a staple mechanic ever since. While the developer is yet to confirm the replacement of the regeneration system, it is likely that we are returning to scavenging health packs from the corpses of fallen enemies.
“You have to worry about every bullet,” said general manager and co-founder Glen Schofield. “You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warriors, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.”
In a separate interview with GamesRadar, the developer teased that Call of Duty: WWII will feature “several mechanics” designed to promote coordinated team play. A squad will have to rely on its members to supply ammunition, or help each other out in various ways.
“Certain members of your squad have certain attributes that can help you,” said the studio’s other co-founder Michael Condrey. “And if you are in proximity to one of your squad members, and you need their help you can… it’s an active ability.”
Call of Duty: WWII is scheduled for an official release on November 3 for PlayStation 4, Xbox One, and PC. In accordance with the partnership between Sony and Activision, owners of PlayStation 4 are guaranteed a 30-day early access to every expansion pack released in the game’s life.